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Welcome to the Fandom Portals podcast, the podcast that explores how fandoms can help you learn and grow.
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Today, I'm joined by a very special guest guys.
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His name is Jeremy Drysdale and he is a screenwriter who is responsible for such works as In the Line of Duty, and he's also got some video game credits to his name, including Battlefield 2.
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Jeremy, how are you going today?
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I'm good, thanks, lovely, lovely.
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So yeah, thank you so much for joining me today.
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We were just talking about how we kind of crossed paths on the reddit scene and, yeah, uh, really, really appreciative of you taking the time and coming to share with me your journey into, uh, screenwriting.
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I'm really happy to do that.
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Most writers just sit in a room on their own and don't talk to anybody for days.
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So to have the opportunity to just talk to somebody about myself, kind of great.
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Didn't want to turn that down.
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Yeah, no, I definitely appreciate it because you you have mentioned as well that you came about screenwriting in a little bit of an unconventional way, so did you want to share a little bit about how you kind of fell into the profession of screenwriting and what your journey has been so far?
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Sure.
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I started out in advertising.
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I was in advertising, I started out as a script writer, but for ads, wrote ads and then eventually became a creative director of an agency in London which was really well paid and really massively dull, stultifyingly dull.
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So I decided just on kind of the spur of the moment, because I love movies, and I went off and looked around for something to write and there was this amazing story that I'd heard about when I was much younger, which I thought was perfect for a movie, which was the true story of a guy called Phil Kaufman who stole Graham Parson's body and drove it across the desert to the Joshua Tree to set fire to it because of a pact the two of them had made much earlier in life when they were drunk.
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And I thought it was a great story, I thought it would make for a really good movie.
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So I found the number the telephone number of Phil Coffman, who was obviously still alive, and rang him in Nashville and told him what I wanted to do.
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And he hung up on me.
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So I rang him back and, uh, eventually he said what do you want?
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And I said I want to write, I want the rights to write the story, and he said um, I don't talk on the phone, you have to come and talk to me face to face.
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He figured that because he knew I was, that you know that would put an end to it and I'd leave him alone.
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But I didn't do that.
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I got on a plane.
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I didn't tell him I was coming, I flew to nashville and I booked a return ticket three days later.
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I assumed that I would just stay in a hotel somewhere and just work on him and try and convince him to let me have the rights.
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And it arrived in Nashville when there was a massive music concert going on, uh and uh, a big business convention and basically in a hotel room.
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So I knocked on his door.
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He was very unhappy to see me and I said I've come around to convince you to let me have the rights to the scripts.
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I later discovered that about 200 people over the preceding 30 years had contacted him and asked for an option or for the rights, and he turned them all down because he wasn't interested in doing it.
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But he was kind of stuck with me for three days, and not only was I there for three days, but I didn't have anywhere to stay.
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So eventually I ended up on his sofa in his house so I was able to bore him so much, uh, that eventually he let me have it.
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He said I'll let you have it for 12 months and then I said well, look, I haven't really got much money so I can only give you like 500.
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So you know, disaster for him, for a big film companies had been after the story and they were looking to pay a lot more.
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Anyway, he very kindly let me have an auction for 12 months and I went off and wrote the script and the film was released.
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We were shooting the film in San Francisco, just outside San Francisco, nine months after I arrived at his front door.
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That's how fast that all happened and the film became Grand Theft.
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Parsons did pretty well, got a lot of decent reviews, got some bad reviews as well.
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You always get bad reviews and I thought, well, this is great, I've obviously made the right decision, because it's really easy to make films.
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You just write them and then somebody makes them and nine months later you're on the set and, of course, realized over the years that followed that it wasn't quite that easy.
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But that was my, uh, that was my entree into the business.
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That was 20, uh, 20, 20, nearly 25 years ago, and I've been a full-time screenwriter ever since wow, that's.
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That's like a story of dedication as well.
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Flying all that way with no guarantee, it's almost like it's really risky for one.
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But then to follow it through and to get that screenplay written Talking about your writing process in that regard so you get the rights or you've got an idea for a screenplay what does your writing process kind of look like in that regard?
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Do you think of the idea, like you had for the story of Mr Kaufman, or does the character come first, or do you just have an action scene pictured in your mind that you'd like to write about?
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How does that process kind of work for you?
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Well, it differs depending on whether it's existing IP or whether it's one of my own ideas.
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Most of the stuff that I write is my own, comes out of my head, but occasionally it's existing.
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I've got a TV thing at the minute which comes from a book.
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I read the book, I loved it, I optioned it and I'm trying to sell it now.
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Of course I've sort of launched into the tv market just at the moment that everybody else is leaving it.
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But if I'm writing, uh, something based on my own idea, I start with a question really.
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So I've got a, a script which is uh out about at the minute, called Badwater, which is so the quick picture of Badwater is an ex-cop is in a maximum security prison in Nevada and he's told that he has 12 hours to kill his cellmate or his family will be murdered.
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So he decides to break out of prison, kill the people he threatened his family and then break back in again without anyone realizing he was gone.
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So he has an alibi.
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So that's basically where it starts, I think.
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Initially with that one I thought it'd be great to have somebody break out of a maximum security prison to save his family.
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That's the beginning of the idea, and then you sort of knock around the idea a bit.
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You realize that actually it is a great idea.
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But there are other things out there which aren't dissimilar over the years, which have people.
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You know it's just a prison break movie, right, and that isn't that different.
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So then I thought I had to make it different.
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And obviously the way to make it different is then to have him break back in again afterwards, and so you start from that, and then it's like a little naughty problem.
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You try and work out how to tell it in such a way that an audience would watch the movie and think, well, yeah, I mean that's doable, right, he could escape that way and he could get back in that way.
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I mean I don't think anybody could escape from a maximum security prison the way that I've written it and I don't think they can get back in again afterwards the way I've written it.
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But I do believe that an audience, even a cynical audience, could watch that movie and think that it was doable.
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Yeah, and I think that's the main thing about screenwriting and things like that.
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It just generates from a small idea, or a seed that just grows over time.
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You know, having dabbled in writing myself, that's kind of like the process I go through, where you have that sort of that genesis idea and it just spreads in almost concentric circles around that until finally you come up with something that's legible and possibly a little bit creative too, and maybe a little bit of lightning in a bottle.
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You never really know.
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But yeah, I think it's really interesting to hear that you've gone into so many different sorts of fields of writing in terms of TV, movies and games.
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When you're writing screenplays and a book and a book as well, yeah, yeah, so when you're looking at those sorts of different writing styles, especially for TV and movies, what's some of the major differences?
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When you're approaching projects like that for a movie and then for a TV and then also for games, especially like action-driven games like Battlefield, well, I've only written one game, which is Battlefield 2, and that's different and difficult because it's non-linear really.
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So you know, the player can take the character in a hundred different directions and you have to write a script that encapsulates every possible route that they may take.
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Write a script that encapsulates every possible route that they may take.
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So it's it's uh, it's it's less creatively satisfying because it's, uh, like an algorithm rather than a story.
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So you know, I'm, I'm, I'm not really telling a story.
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What I'm doing is I'm telling a hundred stories in in a way that they logically could work.
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So it's less fun, I, and that's why I didn't do any more.
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There used to be a huge difference between TV and film and that's basically the structure of the script.
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Tv used to be.
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There used to be bumpers and outbreaks in different places, and it's very specific structural paradigm for television back in the day when, you know, people used to run it.
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And it's a very specific structural paradigm for television back in the day when people used to run ads.
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So they used to need an in and an out for the ad in the same place each time, which made it structurally important to get that stuff right.
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Now, most TV is bought by streamers and so they don't really have ad breaks.
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They don't care how long each episode is, they don't care what the structure of it is, really as long as it is it satisfying to the viewer, as long as the story is told in a way that it works.
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I remember in the early days various different people who wrote the streamers sort of thought really that they were writing an eight hour movie and then they kind of could just chop it into.
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You know, this bit's a 42 minute episode and this bit's a one hour and 12 minute episode, and you just put your breaks in your episode breaks in where it feels right.
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You don't have to worry about the other stuff.
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So where I am in england there isn't any, uh, there isn't very much of a market now for a terrestrial TV drama, uh, so you don't have to worry very much.
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If you're going to write something, you're probably going to be writing it for a stream.
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You don't have to worry very much about that structural thing.
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With a movie, I mean, this is quite, quite interesting, I think and you might want to talk about this a bit more Uh, the, the.
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The way that movies are written has has always been interesting to me.
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When I first started writing film, everybody read these, these books.
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You know these shitty books, mostly shitty books you know, enormous.
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They're sort of 300 pages, 350 pages of people telling you how to write a script right, and so you have to have this turning point here, and then there's the journey here, and then there's the call to action and look, that might work for some people.
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I have never read any of those books, except the only one I read was Save the Cat, and I only read that right at the very beginning because I realized that I needed to understand, get a rough idea of structure.
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I need to roughly know, because I knew that people who are going to be reading the scripts would expect me to hit certain marks.
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So I just read that Save the Cat book, which is a good book for you know it's supposed to be a primer, but it's actually the only book.
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Don't read Robert McKee or any of those things.
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Well, I mean, read them if you want to, but it's just a way of prevaricating.
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It's just a way of not writing, reading a 350-page book and then making loads of notes about what you're supposed to do.
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It's just a way of not writing a script.
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So my advice which most people will ignore, of course, is to read lots of scripts.
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I mean, these days scripts are easily available online.
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You can download pretty much anything, especially awards season.
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If you go onto the Deadline website on awards season, they'll have links for every single nominated movie.
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You just download them and you can read them.
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And if you read really good scripts, you'll understand the requirement.
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You'll know what you're supposed to do, because here is somebody doing it.
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It's a much better way.
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You know, if Dan Gilroy writes a script, I can see how to write the script.
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If Robert McKee tells me how to write the script, I don't think Robert McKee has ever had a movie made.
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I don't know what I mean.
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I'm not, you know, beating up Robert McKee.
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I've mentioned him two or three times.
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He's just one of those people.
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I don't understand why I would read.
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And Gilroy?
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So you know that's how I learned, just by reading hundreds of movies, and often reading the script while I'm watching the movie is useful as well.
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Yeah, I think that's a really good approach because a lot of people learn by doing, learn through experience.
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And if you've got that tactile thing in front of you that you're reading while you're watching it on the screen and you can see, like the subtle differences or you can see structurally how they're writing something and how it portrays on visual, I think that's really good advice.
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If we look at like your sort of writing structure, you were gracious enough to send me your script for In the Line of Duty, the movie that you wrote the screenplay for.
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That's starring Aaron Eckhart, directed by Stephen C Miller.
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Let's talk a little bit about how the process happened, as to how that script was obviously sent to market and then made into a movie, and then I want to get into a little bit of the structure of that one, just for some little tidbits that you've got through there that I wanted to ask you some questions about, if that's okay?
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Sure.
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Well, can I very quickly add on a bit to the last bit we talked about, which is the way I write, which might be of interest to people, because it's quite a.
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I think it's a really efficient way of writing.
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That it might be, uh, it might be helpful.
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Um, everybody will have their own system, but my system is that basically, I start with a sort of bastardization of the save the cat uh structure.
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So I've got 15 points and because of the way he he does it in the book, it's very easy to have at the end of each piece of each bit of structure act, break, midpoint, whatever he puts a page number in there 55, 50 pages, midpoint, so on and so forth.
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So I start with that, I start with those 15 beats, with the page numbers where they're supposed to be at the end of each line, and then I write, um, an outline, a sort of a step outline in that document.
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So I add the step outline stuff which is basically the scenes without any dialogue, into that document and that immediately means that I can see whether my midpoint in my outline is at the right place, whether it's in the right place.
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So I've got my 15 points, I've written my step outline within that.
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And so I've got this great document, which might be 15 pages long, of all of my scenes in the appropriate linked sections with the page number I'm trying to hit in brackets at the end of each one.
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So I already know even at that point if I'm going to make it work.
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I already know if I've got too much stuff in the first half and not enough in the second half.
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I already know if my act breaks are in roughly the same, roughly the right place, and then I save that document and I then write the script in that document.
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So I still have all of those bullet points, I still have all of those page numbers and I can still see if I'm losing control of the script.
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I can still see if I haven't put enough in the first section, if my first app break is in the right or the wrong place.
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It's an amazingly efficient way to write.
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So when you finish the script, you probably don't have to go back and do loads and loads of work on it, because it's already structurally right.
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You probably will need to do a dialogue pass or two or three or four or five of those, but you know that the story works.
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You know that it hits the beats that it's supposed to hit, and it's a really good way of writing a script.
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The coen brothers I know, and others.
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They don't know how the script is going to end when they start writing it.
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I don't know how you write.
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Some of your listeners will want to write it that way, but for me I have to know the story because otherwise, you know, I've got 160 pages with no ending.
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So that's the structure I use and and it's pretty effective just on that as well.
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That's a good, a really good way to like keep you, keep you disciplined and, um, obviously right towards a, a tailored ending in terms of the the line of duty, the ending that you kind of wrote through in that one where everybody sort of congregates around the, the cemetery scene, like that.
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That's obviously the point that you have to get to.
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But the question being, like I really wanted to know how that sort of got off the ground from idea to production and then also had some little questions in regards to just some of the things and the technical aspects of the script in there.
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I guess you could say so.
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First of all, how did the In the Line of Duty script come from page to production?
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How did that come about?
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The story itself came from my desire to write a real-time movie.
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There have been a few, taking a Pelham 1C3, the first one that's real-time.
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There are a few real-time films but not very many, and most of the ones that there have been don't quite work.
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And the reason they don't quite work is that often it looks like you're bolting a story into a real-time structure because you want to write a real-time movie and and most films then look forced, uh, so there are very few that work and you know it's debatable whether in the line of duty work, although I told everybody at every point that it was supposed to be real time.
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I think they kind of cheated that a bit and they didn't need to.
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But so that was where the idea came from, so obviously quite easy.
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Then you think, ok, so I've got to find an idea, a structure that fits real time.
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And you know, a very straightforward structure is that there's somebody in a crate that's running out of air.
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Originally it was somebody running out of air that they put water in the actual movie, which is fine, it works okay and they got 75 minutes of air and the only person who knows where that person is, where that child is, is either dead or uh doesn't want to test that, doesn't want to tell anybody so.
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So then you think, okay, well, that's, that's how that's the story.
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I uh doesn't want to test the test point, tell anybody so.
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So then you think, okay, well, that's, that's how that's the story.
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I wanted that I want to tell that's the the structure.
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So then you think, okay, well, I've got a cop who shoots the kidnapper because he thinks they're gonna, uh, pull a gun, but actually they're pulling out a ransom note, and uh, and then that kind of works, that's fun, because if you shoot somebody on it, you know that's fun, because if you shoot somebody, even in America, if you shoot somebody, your gun and shield are taken and you're sent back to their base and you have to wait while there's an investigation to see whether that shooting was legal, and so he's not really a cop anymore.
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He can't do any of those things that cops do.
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So you think, okay, well, that works, because he feels that he's got to find this kid because he's killed a kidnapper and she's going to die, but he doesn't have any of the things that policemen normally have.
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And then you think, okay, well, is that kind of works, and then we'll make him a shit cop.
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Right, we'll make him one of those cops that's a bit overweight.
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I mean, aaron Eckhart is not overweight, but in the script he was a shit cop and he was, you know, in the last months before retirement and he wasn't very good and he hadn't had a great career.
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So this is his moment to do the right thing, to show what he can do.
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And then you know, you think, well, okay, say the girl came later.
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You've seen that.
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Have you seen the film?
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Yeah, yeah.
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There's a girl who's a sort of a news, one of these internet news people with a little camera, and I put her in because it's impossible to tell the story if you don't have a focal point, if you don't have a perspective.
00:19:36.221 --> 00:19:38.303
So she becomes our perspective.
00:19:38.303 --> 00:19:48.921
She's a girl that doesn't like the cops very much, she's new to the job and she just follows him around and eventually becomes part of his part of the chase with him.
00:19:48.921 --> 00:19:56.705
And originally you've read the script so you know that originally I had a huge amount of different perspective in the script.
00:19:56.705 --> 00:20:05.942
I had CCTV, I had different news channels, there were TVs in shops as you walked down streets showing the chase that was going on.
00:20:05.942 --> 00:20:12.243
And that was the idea was to have all these different perspectives, and presumably for cost reasons they didn't do that.
00:20:12.243 --> 00:20:15.722
It was just really hurt, and so I think it was slightly less effective in that way.
00:20:15.722 --> 00:20:22.373
But you know, it kind of works, because with a real-time movie generally, people in the audience can get bored.
00:20:22.373 --> 00:20:23.940
Right, I'm just following this person around.
00:20:23.940 --> 00:20:24.803
That's quite boring.
00:20:24.803 --> 00:20:25.415
I watch a normal film.
00:20:25.415 --> 00:20:26.136
I watch a normal film.
00:20:26.136 --> 00:20:28.221
I can see all this other stuff happening.
00:20:28.221 --> 00:20:32.068
Real time is a discipline that's very hard to pull off.
00:20:32.068 --> 00:20:36.071
So the way to do it, I think, is to have these different perspectives and to make it work that way.
00:20:36.071 --> 00:20:38.882
So that was the idea.
00:20:38.882 --> 00:20:39.984
I wrote the script.
00:20:40.075 --> 00:20:45.461
I had a manager in America at that time who was talking to a production company that needed a project.
00:20:45.461 --> 00:20:52.265
They needed something to go quite quickly and he sent them the script script and they liked the script.
00:20:52.265 --> 00:20:53.106
It was ready to go.
00:20:53.106 --> 00:20:58.528
They sent it out to various different actors and Aaron Eckhart liked it.
00:20:58.528 --> 00:21:01.584
I think that you know he had done some action stuff.
00:21:01.584 --> 00:21:16.449
He's done a huge amount more of that stuff since this film, but I think at that time it was a little bit more unusual for him and he grabbed it and he ran with it and, just as an aside, I did go on the shoot for a week.
00:21:16.449 --> 00:21:21.778
I went to Birmingham, alabama, spent some time with everybody and he's a really lovely guy.
00:21:21.778 --> 00:21:24.902
So, just as an aside, aaron Eckhart, nice guy.
00:21:25.434 --> 00:21:25.855
Very good.
00:21:25.855 --> 00:21:33.787
Yeah, a very far cry from his character of Harvey Dent in the Batman, that's for sure of the dark knight, um, yeah, so, so that's that's really interesting.
00:21:33.787 --> 00:21:40.239
You know, talking about the, the various different sort of perspectives that you want to tell the story of the real time time movie.
00:21:40.239 --> 00:21:52.151
Uh, one thing I noticed that you do in the script as well, and one thing that I think is pretty common in movies like that is you really got to keep the tension tight because you know the, the stakes are there, the girl is in the crate and her air is definitely running out.
00:21:52.151 --> 00:22:04.637
So, from a writing perspective, knowing that those stakes are present, knowing that those perspectives need to be seen, how do you incorporate like tension in your, in your writing to make it something that the audience would feel well, how does that work for for a screen?
00:22:05.140 --> 00:22:26.727
uh, play, well, it's really easy if you do the step outline first, if that's the bit of the script that you do first you write a step outline and then you sit there with a highlighter and you just, I mean, it's not rocket science, you just highlight the action beats and you can just see immediately if there are gaps, if there are areas of the script where not enough is going on.
00:22:26.727 --> 00:22:40.105
And so the step outline starting with a step outline, for me at least is is a really good way of making sure that I'm hitting my beats all the way through, that I haven't got gaps in action, and it's really simple, it's really easy to do that.
00:22:40.105 --> 00:22:48.979
People get carried away with dialogue, I think, especially when they're starting out, and character and dialogue and character are vital, I mean really important.
00:22:48.979 --> 00:22:59.945
But if you start with the right structure, if you know your story works, then you've got latitude to do all of that other stuff and it's it's much easier, it's really straightforward to do it that way.
00:22:59.945 --> 00:23:01.256
It's it just it's on wheels.
00:23:01.416 --> 00:23:05.497
You can't really go wrong because the action really does move in the in this movie in the line of duty.
00:23:05.497 --> 00:23:09.527
Um, there are a lot of elements that you were talking about, especially from from reading your screenplay.
00:23:09.527 --> 00:23:17.307
There's a lot of like call-outs and various different sort of terminology from police and action sort of movies like that.
00:23:17.307 --> 00:23:25.183
What's the research process like for you in terms of knowing the kinds of realism to insert into a script like that?
00:23:25.183 --> 00:23:31.585
Is there a research process for you or do you have any sort of contact or what's that sort of look like process for you or do you have any sort of contact or what's that sort of?
00:23:31.705 --> 00:23:35.638
look like no, I don't, I just do it, I just write when I'm doing, when I'm writing the script, I just Google it.
00:23:35.638 --> 00:23:39.156
I mean, my Google search history is, you know, appalling.
00:23:39.156 --> 00:23:41.499
I'm amazed that I haven't had a knock at the door.
00:23:41.499 --> 00:23:44.584
You know how do I pop someone's eye out with a thumb?
00:23:44.584 --> 00:23:51.718
What's the easiest way, what's the quietest way to kill someone?
00:23:51.718 --> 00:23:55.968
There are terrible things available on the internet, so it's just Google.
00:23:55.968 --> 00:24:02.680
I mean, I've written scripts set all over the world and I've never been to.
00:24:02.680 --> 00:24:04.762
I wrote a whole script set in Malmo.
00:24:04.762 --> 00:24:07.544
I've never been to that country.
00:24:07.544 --> 00:24:12.780
The internet is an amazing resource and it's as simple as that.
00:24:13.017 --> 00:24:21.694
I guess you know, being a writer and having a degree of ADHD, it's quite easy to get caught up in that stuff and not actually doing the writing itself.
00:24:21.694 --> 00:24:26.340
But you know, as long as you have a bit of discipline, you can do it.
00:24:26.340 --> 00:24:28.980
I mean, I tend to do most of my writing in the afternoons.
00:24:28.980 --> 00:24:31.307
In the mornings I answer emails and do if mean I tend to do most of my writing in the afternoons and the mornings.
00:24:31.307 --> 00:24:31.790
I answer emails and do.
00:24:31.810 --> 00:24:41.664
If I've got research to do, I do the research and read over what I did the day before and and then I write from about half past one to about five.
00:24:41.664 --> 00:24:45.440
It's, you know, it's, it's quite easy to.
00:24:45.440 --> 00:24:46.939
Everybody will have their own.